![]() ![]() Mode/ Map – Specifies the mode in which the displacement is rendered.ĢD Displacement – Bases the displacement on a texture map that is known in advanced. Note that the displacement effect will no longer appear in the Preview Swatch.ĭisplacement – Enables or disables the displacement effect. ![]() It can be created as a geometry asset in the Outliner and can be applied to objects in the scene. Consider using the geometry displacement modifier instead. This is a legacy attribute that will be removed in the future. Inner Width – Specifies the width of the inner lines. Inner line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. ![]() Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. Opacity – Specifies the opacity of the outlines. Line Color – Specifies the color of the outlines. The Contour attribute is available only when the engine is set to CPU. ![]()
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